

The meteorite strikes, leaving a piece of mined ore. To fill these and other biomes, many new plants were added. New biomes of bogs: in marsh biomes it is difficult to move because of the choking vegetation, and there it is difficult to build because of swampy terrain.Now they grow at the same time everywhere The mechanism of plant growth is redesigned.New event «The arrival of a black man in black».Production tables can be tied to concrete colonists.Long use of deep drill provokes attacks of insects.Tamed animals have a chance to return to the wild, depending on parameter the «wildness».A new type of attack: a blow with sand / water in the eyes.The infection is now spread only with the help of insects.On which it is impossible to create medium and heavy structures New prostheses, bionic parts and their recipes.A new type of pipe that can be laid under water.Water mill for power generation from water.More interaction with other factions on the planet.The launch of the spaceship takes 15 days, during which time your colony will be attacked by mechanoidss.New tab allows you to see all the animals on the map.A new scenario where you start a colonist without things.The game is only 32-bit by reason of problems with Steam.once a preset was just cut in the middle and an entire part (the bottom, I looked in the file) was missing. RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)Īlso I noticed the "initsaving" and "current mode is saving" when I try to save a preset for a second time or load a preset after I saved one which prevents me from loading and saving properly. Verse.TabDrawer:DrawTabs(Rect, IEnumerable`1) Verse.ScribeSaver:DebugOutputFor(IExposable)ĮdB.PrepareCarefully.Utilit圜opy:CopyExposable(Scenario)ĮdB.PrepareCarefully.Controller:PrepareGame()Ĭalled InitLoading() but current mode is SavingĮdB.PrepareCarefully.Utilit圜opy:InitLoadFromString(String) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)ĭebugOutput needs current mode to be Inactive RimWorld.UniqueIDsManager:GetNextThingID()ĮdB.PrepareCarefully.RelationshipBuilder:FillCompatibilityPool(Int32)ĮdB.(List`1, List`1)ĮdB.PrepareCarefully.PrepareCarefully:CreateColonists()ĮdB.PrepareCarefully.Controller:StartGame()ĮdB.PrepareCarefully.Page_PrepareCarefully:b_26_0()ĮdB.PrepareCarefully.Dialog_Confirm:DoWindowContents(Rect) RimWorld.UniqueIDsManager:GetNextID(Int32&)

Getting next unique ID during saving or loading.

Can dig up the preset file if you let me know where it is, but I'm not finding it myself in the directory) Exception filling window for _Confirm: : Non-static field requires a targetĪt (System.Object obj) in :0Īt (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) in :0Īt () in :0Īt () in :0Īt _PrepareCarefully.b_26_0 () in :0Īt _Confirm.DoWindowContents (Rect inRect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0Īnd I got it to work once, so I'm thinking maybe there's something in my specific saved pawn setup that it's choking on? (I am also seeing inconsistent point values when reloading the preset - which makes balancing tricky.
